Tasks: pipeline and tools developer,hands-on supervisor.
A different and complementary pipeline was written to create both the day and night reconstructions simultaneously required in order to produce the lightning effect in the Super Brawl sequence, this I did while working with the color and lighting team.
My tasks involved coordinating up to 25 people in different teams, including Virtual Backgrounds to create every step of the process; worked with supervisor to define a look, followed a schedule I had agreed with the producer and helped with other TDs write improvements to the department’s pipeline.
I assigned TDs roles that allowed sequences to be run with a consistent look and assisted and solved most technical difficulties. My responsibility was upon every Environment that came out of the department in its nearly 50 shots.