Spiderman 3

   

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Tasks: Camera and environment layouts.


  I started to work on this show as a pipeline artist specifically to merge the city-data from the previous Spiderman shows, and create a building library and bring them up to the current standards. In doing so, I created several tools which have been used by the modeling department on a series of shows since then.


  Later on I worked with all the building assets that I had organized in the library and arranged the city blocks where the fight between Peter and Gobblin was to take place. Once the Maya scenes where set, I switched to creating camera layout and worked with the rigging team to sinchronize plates with my 3D environments.