Andres Martinez

Twisted Metal Cinematics


Tasks: Supervise from set to delivery.

 On this project once again I was able to take the role of a DFX Supervisor at the Sony San Diego facilities. I worked with a great team who handed over the project they had done in the game.

 My team in Los Angeles cleaned the green-screen material, we produced the 2D/3D environments and composited almost 58minutes (36 edited) in nearly six months, using Maya, AfterEffects, Photoshop and Nuke.